This isn’t to say parrying was always a less successful alternative to dodging. Players can also damage enemy posture bars by throwing objects at them, which not only does tons of damage, but is a more satisfying and effective alternative to parrying. While the enemy is stunned, the player can beat on them freely, but it rarely felt like a practical risk to take due to how little damage was done. Even if the player misses the perfect dodge timing, they can evade the range of the attack.Ĭertain enemy attacks are unparryable, and even when the player does parry to fill up an enemy’s posture bar, it only temporarily stuns them. From my four hours of playtime, dodging at the perfect time seemed like the better alternative as it freezes every enemy in the vicinity. However, parrying could use some minor tweaks. You can summon giant spikes up from the ground, charge at the enemy with a spear attack, and slam a gigantic hammer into a wave of enemies to deal insane amounts of damage. Players also have access to special abilities later in the game. It forced me to play carefully and added much-needed intensity to most encounters. Although I was playing on the Hard difficulty, I enjoyed how nearly every foe could kill me in two or three hits. I felt compelled by this gameplay loop, as I’m a sucker for any game that encourages defensive play-styles involving parrying and evading against challenging enemies. And sometimes, you just want to pick up rocks and toss them at a giant cyclops. Other battles require constant dodging and parrying to ensure you can evade devastating damage. Some battles require crowd control with an axe, swinging at multiple enemies to deal lots of damage. If Ubisoft plans on sticking with the latter, I'd prefer if Fenyx didn't speak at all. It’s hard to tell if this character will be further developed or if they’re just a self-insert for the player. There’s one moment where they try to save Hermes, and while looking down at him being surrounded by monsters, they decide to flex their muscles. He frequently speaks to the player, and when he does, all he says is some form of “I’m gonna get you!”Īnd finally, Fenyx is overconfident and their entire personality revolves around saving people. Not only does his design look like something straight out of a cartoony Diablo, but he’s incredibly basic. There’s a scene where Hermes steals from Fenyx, and when the player confronts him about it, he goes on about how he’s a “God of Thieves.” It genuinely feels the writers just skimmed his Wikipedia page and refused to do any further research on how to cleverly utilize his lore. Hermes is simultaneously cocky and cowardly, and he’s a great example of how the writing barely works with the mythology in exciting ways.
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